Introduction to Physical Computing
Week 4, Midterm Project Proposal (Ramona, Syed & Alex)

This project will be comprised of video/digital images and physical
input, combined to create animated sequences of the participant.

The setup:
A screen (plasma or computer) with a camera on top. The participant
will be prompted to stand in one spot ("X") and follow directions
telling them to look straight ahead, turn left, look down, smile, etc.
The images (still or video, depending on technology and how project
manifests) will become the library of images used in the physical
computing experience.

The logic is that creating things is fun, and it's even more fun when
you get to watch yourself. It's easy to follow simple prompts, which
will be displayed on the screen either as text, or as images/clips to
respond to, and then those shots will be combined into different
sequences to form animations.

The element of physical computing is a ball, which will have a 3-axis
accelerometer inside, and use zigbee wireless transmition to
communicate with the processing applet (image library/code), each
associated with an image from the library (ex. Sensor 2 = frown,
sensor 14= look up) so that as the player plays with the ball, an
animated sequence is crated. The sequence will be a series of images,
one after another with straight cuts, which depending on their
sequence/order express diffferent emotions/feelings/themes.

A few conceptual images:




An elaboration of this idea is to involve short video clips, that
include both dialog snippets and slightly longer responses to on
screen stimuli. Then, not only based on switch contact, but also
based on the motion/speed/direction of turning the ball, a sequence
will appear that is preset as "sad" (a slow turn) or "happy" (a fast
turn), with a continuum in between correlation speed of movement to
the content that is produced.

User-centered, user-generated content

-- Wed, 03 Oct 2007 07:11 -0400

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