1. Open Flash by clicking on the Flash Icon on the dock:



  2. Create a new document. Make sure it is Actionscript 2



  3. Save (+SHIFT+S) document in work folder Save as dance:



  4. Select the Brush tool.


  5. Select a fill Color. (black is a good choice, but feel free to choose your own color).


  6. Draw a simple character with a head, arms and legs:



  7. Use the paint bucket to fill in the character. If you can't fill, first try to close large gaps



  8. For things like hair, select the brush tool and then select paint behind option. Then paint over the area:



  9. To add a toonish shadow. Change the stroke color to a color not in your character



  10. Select the Ink Bottle tool



  11. Open the Properties Inspector (Windows>Properties>Properties)
    Change the stroke to 2 px:
    solid_stroke.pngl.


  12. Click on the outer edge of your fill
    red_outline.png


  13. With the selection tool, select the stroke and offset it slightly
    offset.png


  14. Select a shadow color for your fill color
    You can use the Color palette too (Windows>Color)




  15. Select the bucket tool and fill in the shadow area



  16. Press delete to delete the stroke.


  17. Repeat for other areas:
    other_areas.png


  18. Select the selection tool and drag a box around entire figure


  19. When the character is selected, press F8 to convert image to a symbol. Name the symbol something and make it a movie clip



  20. Double click on the character to go inside the clip


  21. Select the eyes and press +X to cut.


  22. Use bucket tool to fill in holes left by the eyes.


  23. Insert new layer



  24. Click in first frame of new layer and press +SHIFT +V to paste in place


  25. While both eyes are selected, convert to a symbol(F8). Make the eyes a movie clip.


  26. Double click on eyes to go inside to edit.


  27. Click on frame 40 to extend the frame and press F5 to extend the frame


  28. Select the eyes agin and copy (+C)


  29. Insert a new layer



  30. Click on frame 35 of the new layer and press F7 to insert a blank keyframe


  31. Press +SHIFT+V to paste in place.


  32. Select a fill color similar to or darker than the face color. The lids should fill
    lids.png


  33. Click on frame 40 of the top layer and press F6 to add a keyframe.


  34. Click on frame 35


  35. Press Q to select the free transform tool
    freeTransform.png


  36. Click on envelope in options
    envelope.png


  37. Click and move a dot to open the eyes slightly
    eye1.png eye2.png


  38. Click on frame 35. Hold shift and click on frame 40. In the Properties Inspector select shape tween

    tween.png


  39. Return to your character by clicking up one level




  40. Select both layers and convert to a symbol (F8). Make it a movie clip.



  41. Insert a new layer


  42. Add an Actionscript (Windows>Actions)


  43. Paste the following in the Actionscript window:
    stop();
    




  44. Insert a new layer


  45. Open the Properties Inspector and name the frame stand



  46. While holding SHIFT, hilite frame 2 in all the layers. Press F6 to create keyframes.



  47. Name the second frame dance
    dance_frame.png


  48. Add an Actionscript (Windows>Actions)


  49. Paste the following in the Actionscript window:
    stop();
    




  50. Click on your character in frame 2, then press +B to break it apart.
    Select the character and eyes again and press F8 to conver it into a symbol.
    Make it a movie clip.



  51. Double click to go inside the new clip.



  52. Select the eyes and press +X to cut them.



  53. Insert a new layer, fill holes if they exist.
    Press +SHIFT+V to paste them in place on the top layer.



  54. Insert keyframes at frame 4.



  55. Press Q to select the free transform tool
    freeTransform.png


  56. Transform just the body layer.


  57. Click on envelope in options
    envelope.png


  58. Click and move dots to make the character sway
    sway1.png


  59. Move the eyes if you need to.


  60. Insert keyframes at frame 7.


  61. Sway the body the other way
    sway2.png


  62. Adjust eyes.


  63. Insert keyframes at frame 10.


  64. Sway the body the other way
    sway3.png


  65. Adjust eyes.


  66. Insert keyframes at frame 13.


  67. Sway the body one last time.


  68. Adjust eyes.


  69. Go to Scene 1



  70. Click on the character. Open the Properties Inspector and name the instance char.



  71. Insert a new layer



  72. Take the text tool    and click and drag a text box.
    Type dance in the text box.
    Select a font, a font-size and a color.




  73. Select the text box and convert it to a movie clip. In the Properties Inspector, name the instance dance



  74. Insert a new layer



  75. Add an Actionscript (Windows>Actions)


  76. Paste the following in the Actionscript window:
    stop();
    dance.onRollOver=function(){
    	char.gotoAndPlay("dance");
    }
    
    dance.onRollOut=function(){
    	char.gotoAndPlay("stand");
    }
    



  77. Test it out


  78. Try to make your character do something else.


  79. Save and publish


Singing

  1. Find or record your sound clip


  2. Open your Flash file and import your sound to the library


  3. Open your Library (+L)


  4. CTRL+Click on the sound file, select Linkage


  5. Select Export for Actionscript and name the clip song


  6. Add a new layer for the mouth


  7. Create a keyframe a few frames down.


  8. Use the free transform tool to distort your character


  9. Add a singing mouth


  10. Add the following script:
    _root.snd=new Sound();
    _root.snd.attachSound("song");



  11. Create a keyframe in the next frame.


  12. Use the free transform tool to distort your character more


  13. Modify the mouth


  14. Add the following script:
    stop();
    playIt();
    _root.snd.onSoundComplete=playIt;
    function playIt(){
    	_root.snd.start(0,1);
    }
    



  15. Go to Scene 1


  16. Use the text tool to type the word Sing


  17. Turn the field into a movie clip (F8)


  18. Name the instance of the clip sing in the Property Inspector


  19. Modify the code so the character sings