- Open Flash by clicking on the Flash Icon on the dock:

- Create a new document. Make sure it is Actionscript 2

- Save (+SHIFT+S) document in work folder Save as follow_mouse:

- Insert a new symbol

- Make the symbol a movie clip and name it pupil
- Create a filled circle.
(notice where the registration point is):

- Select the oval and copy it (+C)
- Insert a new layer

- Paste in Place (+SHIFT+V)
- Select the Gradient tool. Click on fill. Open Windows>Color. Select Radial Fill.
Select black as a color.Move the sliders.
Adjust the alpha of the frst slider to 0%. Adjust the second to 30%; Play with the gradient tool:
- Insert a new symbol

- Make the symbol a movie clip and name it eye
- Center the eyeball using the properties inspector
- Use the same technique as above and give it a gradient.
- Insert a new layer

- Drag a pupil from the library and align the registration points.
- In the Properties Inspector, name the pupil pupil

- Go to Scene 1
- Place at least one instance of your eye on the stage and name the instance

- Insert a new layer
- Add an Actionscript (Windows>Actions)
- Paste the following in the Actionscript window:
Replace the name_of_outer__clip. with the name of your outer clip
_name_of_outer_clip.onMouseMove=function(){ newAngle = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x)*180/(Math.PI)-90; this._name_of_inner_clip._rotation = newAngle; updateAfterEvent(); }
Replace the name_of_inner__clip. with the name of your inner clip - Place and name another clip. Modifty the script to accomodate the other eye/eyes.
- Create more layers and create your own creature.
- Save and publish